A downloadable game for Windows and Linux

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Originally made by a solo developer in one weekend for Ludum Dare 56!

This game is currently in an Alpha/Demo state. Controller highly recommended.

Actively in development, last update 3/8/2025

Note! Download the game for the latest features, the web demo here is an older version and will not be updated due to the Fur not working well in the web player.

Gettin' Squirrely! 

Be the squirrel

Climb trees, collect nuts and avoid other animals!

Run around as a little squirrel and grab nuts out of the tress and a few on the ground.

Watch out for other animals, you only have so much health and time to grab all the nuts you can.

You can hold up to 5 nuts in your squirrel's cute little cheeks, so you need to drop them off at your stash to score.


Controls - Gamepad

Move - Left Stick

Jump - A / South Button - jumping catapults the squirrel forward in whatever direction you are facing - charge up to 1 second for faster and longer jump. While charging a standing jump, a preview of your jump trajectory is shown.

Run - X / West Button - Move much faster while on the ground, jumping while running causes and instant jump in the direction you are moving or facing.

Menu / Start - Pause Menu

Controls - Keyboard

Move - WASD / Arrows -

Space - Jump, catapulting the squirrel forward in whatever direction you are facing - charge up to 1 second for faster and longer jump. While charging a standing jump, a preview of your jump trajectory is shown.

Run - X / West Button - Move much faster while on the ground, jumping while running causes and instant jump in the direction you are moving or facing.

Escape - Pause Menu



Basic Strategies

  • Most of the nuts are at the top of the tree, but many fall over time. Collecting some nuts in the tree early on and then collecting the fallen nuts later in the stage is generally a great strategy.
  • Using run and jump constantly is the best way to get around quickly
  • Immediately jump after landing to get a fully charged jump instantly - very helpful for escaping the dog.

How it was made

This game was made by me alone for Ludum Dare 56 Game Jam, and this is my first publicly available game I have made in 3D.

Everything is made by hand. All models and animation were made in blender with the exception of some textures which are from the URP Essentials pack (the Unity shader assets that fix the tree creator shaders that come with Unity which were broken in version 6 when I began this project). All sound was recorded in my home recording studio using foley techniques, I also composed and performed the music.

Coming Soon:

  • More types of stages, including elements like slides, jump pads, and other fun obstacle courses
  • Larger, more open-ended stages where you build your drey (nest) from sticks and leaves
  • Birds that compete for resources - who just might just try to knock you off of a branch if you get too close to their nest!
  • Birdhouses, attic infiltration and other squirrel shenanigans
  • Currently working on concept and designs for burrows and other underground areas.

Updates:

03/08/25 - Major update v0.5a

12/20/25 - Major update v0.4a, this update was postponed due to unfortunate family emergency

10/10/24 - Bug fix for intermittent issue falling through terrain during a jump

10/15/24 - Major Update v0.3a


Made by Cliff Coffee - developer site: Coffee Maker Games

Updated 23 days ago
StatusIn development
PlatformsWindows, Linux
Release date Oct 07, 2024
AuthorCoffee Maker Games
GenreAction
Made withUnity, Blender, Aseprite, Krita
Tags3D, Animals, Cute, Dogs, Indie, jumping, Ludum Dare 56, Short, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Gamepad (any)
LinksLudum Dare

Download

Download NowName your own price

Click download now to get access to the following files:

GettinSquirrely.zip 114 MB
GettinSquirrely_Win64_v0.5a.zip 519 MB
GettinSquirrely_Linux_and_SteamDeck_v0.5a.zip 649 MB

Development log

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